Indie studio · Mobile & PC

We tilt the square until the game feels right.

Iteration Square Labs is a playful studio making colorful games for phones and PCs. We prototype in public, chase the fun, and ship the version that makes people tap just once more.

Now looping Gloop Pop! Bite-size candy puzzles with Bloop.

The shelf

Five worlds, one messy desk

A mix of mobile snacks and PC nights. Clips are muted placeholders — swap the source on each card when real gameplay lands.

  • Gloop Pop!

    Swap, match and pop squishy candy gems with Bloop, a bouncy blob buddy, in bite-size puzzle levels.

    Unity Mobile
  • Ashen Vow

    A third-person action RPG where a lone sentinel battles awakened stone titans in sunken temple ruins.

    Unreal Engine PC
  • Neon Drift Circuit

    Arcade drift racing through rain-soaked neon city tracks: boost, slide and spark your way to the top.

    Unreal Engine PC
  • Sprout Cove

    Build a cozy island farm, grow crops, raise critters and turn a tiny cove into a thriving village.

    Unity Mobile
  • Lumen Drifter

    Jetpack-hop across floating islands on a glowing alien world in a stylized 3D exploration platformer.

    Unity PC

The studio

Small room. Loud colors. Serious play.

We are a fictional indie team that builds for the bus ride and the weekend campaign. One corner of the logo is always a little tilted — that is the next prototype, still warm.

  • Iterate in the open

    We would rather ship a wobbly build on Friday than polish a guess for months. Players tell us which square to tilt next.

  • Feel beats feature lists

    If a mechanic is not fun in the first thirty seconds, it does not earn a skill tree. Juice first, systems second.

  • Two screens, one craft

    Mobile and PC are different hands, not different standards. We design for thumbs and for keyboards with the same care.

Gloop Pop still: pastel candy gems and Bloop holding a yellow drop
Sprout Cove still: a tiny island farm with crops, a windmill, and a farmer watering carrots
Lumen Drifter still: an astronaut jetpacking between glowing mushroom islands

Open chairs

Come tilt squares with us

These roles are fictional, like the studio — but they sketch the kind of people we would happily make snacks for.

  • Gameplay Engineer

    Own feel on Unity mobile titles. You like juicy tweens, honest netcode, and a bug that is also a feature until it is not.

    Unity Remote · Full-time
  • Technical Artist

    Make Unreal worlds read from across the room. VFX, materials, and the last 10% that turns a pass into a postcard.

    Unreal Engine Hybrid · Full-time
  • Level Gardener

    Lay out farms, temples, and neon shortcuts. You think in loops, sightlines, and the one crate players always climb.

    PC & Mobile Remote · Contract
  • Community Concierge

    Host playtests, collect the weird feedback, and keep Discord feeling like a studio kitchen instead of a ticket queue.

    Studio Remote · Part-time

Mailbox

Wave from your side of the square

Press, playtesters, and curious folks welcome. This form stays on your device — it does not send anywhere. We still like the ritual.

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